Beyond the Vast

Red Shore and entering the Ruins

10/4/09 The party (Erdan the Wizard, Shea the Ranger, Nemeia the Cleric, and Nebin the Rogue) awakened after a good night’s rest. As requested by Councilmember Eophraim Troyas, they went early to his chambers. He told them that it was his belief that a group of adventurers was more likely to successfully meet the challenge posed by the Red Hand than were the city’s militia. However, he was not convinced that they were the right adventurers for this assignment. After much discussion, and the fortunate reputation of the wise Erdan, the party convinced the councilmember that they could manage any threat from goblins and their ilk.

Troyas then made an offer to them. If they would use the map provided by the captured goblin, they could travel to the ruins of Castle Rivenroar. There, they would enter the catacombs beneath the ruins and attempt to rescue the captive citizens and retrieve the city’s precious treasure stolen by the goblins. For this, Troyas said, they would receive 400 gold pieces (200 for the prisoners and 200 for the city’s treasure. After secretly bickering with Troyas, Erdan convinced him to give him (Erdan) and him only an additional 50 gold pieces. Troyas also said that the city and its citizenry would offer the party any assistance they might need.

The party left the councilmember’s chambers and went in search of a new weapon for Nebin, who was without a lightweight ranged weapon. At a local weapon shop, Nebin purchased a crossbow for a discounted price, and also picked up some Shirukin and a Sling. As Nebin was finalizing his purchase, a young oddly dressed boy entered the shop and asked for Erdan. He told Erdan that Gilliam, a member of the local Wizard’s Guild, had requested that Erdan come to see him. The party proceeded through town to the Wizard’s tower and were quickly directed to an upper level where Gilliam was working. Gilliam told Erdan that his quarterstaff was magical but that it had been damaged. Gilliam offered to repair the quarterstaff in exchange for some mushroom spores. Fortunately, the spores could be found in abundance in the ruins of Castle Rivenroar. When Erdan suggested that Gilliam repair the quarterstaff before going to get the spores, Gilliam lauged, but offered instead, as a show of good faith, to enchant one of his comrade’s weapons. Erdan agreed to this and Gilliam had one of his underlings enchant Nebin’s new crossbow.

The party then left the town of Red Shore. After a brisk 8 hour hike to the ruins, they discovered the doors ajar. When they peered inside, they saw a group of four goblins standing guard. Shea set two arrows into her bow and let loose on the two goblins holding crossbows. She struck one of the villains but missed the other one. As the first howled in pain, and an arrow flew past the second, the two goblin soldiers headed for the party, who were just inside the door. The injured ran to a door and opened it. But before he could call for help, he was struck again and had to engage the intruders. Two large braziers began to slide across the floor, releasing a gout of flame between them every several seconds. The two groups exchanged blows for a short time, with our adventurers clearly outfighting the hapless goblins. Despite this, Erdan was severely injured and required healing from Nemeia several times. In a genius move, Nebin positioned himself between the party and the Goblin Sharpshooters. From the very Drow blood in his veins, he released a cloud of darkness, obscuring the vision of the Sharpshooters. Unable to find their targets, they ran about the room, attempting to see. During the confusion, Shea let loose a flurry of arrows, each finding purchase in one of the goblins, ending their sorry lives. Erdan shone a light from his wand just long enough to release a shower of daggers that rained down on the Soldiers, ending one of their lives and severly injuring the other’s. With all four of our adventurers focusing on a single bloody target, he had no hope.

With the fight over, our adventurers spent a short time exploring the room. They found plaques on each of three doors. At the West door, the plaque read: “To Von Urstadt”. The North Door read “To Rivenroar Family”. The East door plaque read “To Von Jallach.”



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